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07 / 2026 / Vibe Coding workbench

Cutkit

AI asset extraction for UI and frontend workflows.

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Workflow Positioning

UI Asset Flow

Built for UI and frontend production: split page elements, manage assets, and export deliverables in one place.

CutKit is not only a cutout tool. It is designed for UI and frontend workflows where one page or poster may contain many reusable elements that need to be selected, extracted, named, exported, and compressed together.

PositioningUI / frontend asset workflow

The product focuses on extracting many interface or campaign elements, not only one object.

DeliveryBatch export + compression

Extracted assets can be exported together and compressed without another third-party tool.

Product Highlights

Made for Production

The difference is not only AI cutout quality, but how extraction fits real UI and frontend workflows.

01

Selection Modes

Different elements need different selection methods, from regular UI blocks to irregular visual assets.

02

Infinite Canvas

Zoom, pan, and inspect details on an open canvas, instead of working inside a fixed upload panel.

03

Compressed Export

Export multiple assets and compress them in the same flow, without opening another tool.

Why It Is Different

Beyond Cutout

Most tools isolate one object. CutKit is designed to split, manage, and deliver multiple page elements.

01
01 Select

Support different selection scenarios

Different UI elements need different selection methods, so the tool should not rely on one fixed rectangle.

02
02 Canvas

Build an infinite canvas

Zooming, panning, and inspecting details make asset extraction feel closer to design work than a simple upload form.

03
03 Manage

Keep extracted assets visible

The current asset and asset list help users keep multiple extracted elements instead of losing track after each cutout.

04
04 Export

Export and compress together

Batch export with compression makes the result ready for delivery without switching to another tool.

01Select
02Split
03Manage
04Export
Upload Entry

Start from the source canvas

Before extraction, the workspace gives users a clear place to bring in source images.

CutKit empty upload state
Interactive Workbench

From canvas to export-ready assets

The screen stays focused on selection, asset review, and export decisions.

CutKit uploaded asset workbench state
Input

Infinite canvas

Zoom and pan help users inspect page elements before extracting them.

Review

Selection tools

Multiple selection modes support different shapes and extraction scenarios.

Keep

Asset library

Extracted elements stay in a list for naming, checking, and batch export.

Export

Compressed export

Batch export and compression are built into the same workflow.

What I Refined

Trade-offs

The prototype became clearer after focusing on selection scenarios, canvas control, and delivery output.

01

One selection mode is not enough.

I planned multiple selection tools so different UI elements can be captured in the most suitable way.

02

The workspace needed room to inspect details.

Zoom, pan, and canvas-style navigation make extraction feel like working on an open design surface, not a fixed upload panel.

03

Export needed to enter real delivery.

Batch export and compression reduce the need to download assets and process them again elsewhere.

Next Step

Asset Decomposition

Next, CutKit will decompose full pages, posters, or selected regions into independent editable assets.

01

One-click decomposition

Split a page, poster, or campaign image into independent reusable elements.

02

Regional batch split

Select one area and extract multiple elements inside it instead of cutting each object one by one.

03

Occlusion completion

Use AI completion to repair hidden or covered parts after elements are separated.